Today the focused card renders at a fixed size inside a large empty stage, with a leftover launch-shelf artifact floating above it. vNext: the card scales fluidly to ~92% of the viewport at every size, the artifact is deleted, and lights-out becomes a true full-bleed poster mode.
artifact — deleted in vNext
Byron Arnao Biography
the short professional bio
TODAY — fixed-size card lost in empty space; orphan shelf above; launch is a mystery tooltip.
◀ SIGNALCOMMAND ▶ 🔒
A− A+
Byron Arnao Biography
Byron Arnao — the short professional bio
● PERSONAL · ★★▸ LAUNCH
🎙
TALK · LISTEN · MUTE
vNEXT — card scales to the frame; explicit LAUNCH pill with states (▸ launch → ◌ loading → ● live); voice pod is the biggest control on screen; A−/A+ scales fonts AND controls (chips, stack pager, buttons) together.
Launch, made legible
One persistent LAUNCH pill on every focused card replaces double-click-to-launch. Three visible states: ▸ LAUNCH (idle) → ◌ OPENING… (site loading, pill animates) → ● LIVE (site active; pill becomes the return handle). Double-click still works for muscle memory — the pill just makes it visible, teachable in the tour, and identical on phone/tablet.
Lights-out, finished
Chrome (tabs, filters, badges, QR) fades fully; the card grows to 100% full-bleed — a poster, not a smaller card in a dark room. The voice pod dims to 25% but stays touchable. Any tap brings chrome back. This becomes the screensaver feed's display mode too — one renderer, two uses.
UI scale — one control, everything obeys
Setting
What scales
A− / A+ (persists per device)
type ramp, chips, stack pager, star row, filter pills, launch pill, tour text — a single CSS token (--ui) every control derives from
Card scale
independent: card always fits the stage; A+ never breaks layout